General Notes for ThingM Operations: Reset Sequence: When ThingM is first powered on, it automatically resets itself and all of its internal memory. Resetting ThingM a 2rd time or more (with the RESET pushbutton) will only resynchronize the controller electronics, but will not affect the data values which are stored in memory for that particular shooting session. Keypad Operations: The ThingM keypad allows basically 2 modes of operation: Programming and Running. Programming may take a few keystrokes to complete (beginning with the PGM/MENU key), while Running is as simple as pressing the RUN/STOP key. In fact if all you want to do is shoot a single frame at at time, ThingM is already programmed to run 1 Preset Frame Count at power-on time. For Programming mode, the PGM/MENU key is used to access either each data selection individually, or else all of them sequentially. Each data selection is associated with one of the number keys, such as FRM, EXP, LPS, etc. Once you have become familiar with the orientation of the menu selection keys, you will find that you can access them directly without using the PGM/MENU key first. The only difference between whether a number key is used as a menu selection or as a data value is when the cursor on the display is flashing. Data Displays: Any time a data key is pressed, a flashing cursor will appear for prompting the clearing, updating, or entering of data. You have the option for pressing the CLEAR key, or entering a new value with a sequence of number keys, or leaving the data entry alone. Once the data value on display is acceptable, press the ENTER key to accept it. (This is like pressing the RETURN key on IBM computers or the OK button on Macintosh computers.) If for some reason you do not want the data entry, and you cannot remember what the original entry in memory was, you can hit the PGM/MENU key instead. This will allow you to start the data entry process all over. (This is like the corresponding ESCAPE key on IBMs or the CANCEL button on Macs.) In either case, the cursor should stop flashing on the display, and return to the OK prompt with the current Total Counter. This is true whether the data was actually updated or not. If you are not sure, then just check the menu selection again. Running Sequences: Once all applicable data has been programmed into ThingM, the sequence may be run by pressing the RUN/STOP key. If only 1 Preset Frame Count is programmed, the camera motor will run only 1 revolution. If more than 1 Preset Frame Count is programmed, the motor will run continuously as long as there are no time exposures or time lapse intervals. If a Lapse Time is programmed, the motor will pause after each full revolution. If an Exposure Time is programmed, the motor will also pause in the middle of each revolution at the the shutter-open position. If you wish to hold the running sequence, press the RUN/STOP key again. The current exposure should complete its revolution cycle, and a HLD prompt should appear to flash on the display. Pressing the RUN/STOP key once more will allow the running sequence to complete its Preset Frame Count. Otherwise any other key, such as CLEAR or PGM/MENU, will stop the whole sequence altogether. Motor Operation: In any of the above cases, the camera motor will always run some multiple of a full revolution. Each motor revolution is motion controlled with acceleration and deceleration ramping. Only after the final deceleration ramp does the ThingM logic sense for the camera Home switch. Normally the motor locates the Home switch position exactly at the end of the revolution. Otherwise the motor continues to run at its lowest speed until it reaches Home. (This would happen in cases where the motor had stalled or slipped if there was not enough torque available at the desired Speed and Ramp.)